WOO HOO! Thanks to Adobe I’ve gotten access to the pre-release of the upcoming AIR 2.7 which allows much greater performance of Flash ported to the iOS platform.
Running on the first generation iPad (borrowed from a friend), here’s the video of today’s results showing Flipit, POGZ and Salamanda …
More Flash on iOS from Terry Paton on Vimeo.
Before I got this working I tried publishing POGZ (the second game I show) with AIR 2.6 and it was pretty much unplayable, so 2.7 makes a HUGE difference.
This software is pre-release for a reason, I struggled to get some things working for a little while, haven’t bothered to look into how to apply icons properly and it needs to be compiled with the command line, which is not very friendly. Once I got the process worked out, it turned out to be relatively quick and easy and I was able to quickly port 3 games to an iPad.
If your getting impatient about getting your hands on AIR 2.7 yourself, trust me, it’s worth waiting till it’s properly released, all the bugs worked out and the workflow is smoothed out. It’ll be coming soon enough
Adobe and their team have done great work on this.
Thanks a lot to @leebrimelow, @sjespers, @almogdesign and @philhaeusler for helping me work out how to get this working.