After a long long time away from personal game development, I’ve recently launched a quick little 2D game I’ve made with Unity3D. Its a quirky little Breakout/Arkanoid clone, featuring strange shaped blocks, power-ups and even bosses!
And why you ask? I’ve been involved in an NDA project that I can’t show anything of for the last 2 years 8 months, for which my role in has wound down, and I’m on the look out for my next gig. Because I haven’t produced any work I can show in a while, I felt the need to make something, publish it to an app store and show that I actually can still make games. In all this probably took somewhere around 60 hours, as I worked on it over the Christmas festivities, and while renovating our home.
I’m pretty happy with how it’s come out, under the hood its probably the best I’ve coded something from scratch so quickly, following c# coding conventions, a decoupled structure etc … and it’s actually quite fun to play. Because of the tight deadline I gave myself, I hand drew all the art, traced it in illustrator and quickly coloured it.
High scores and a few achievements, at present a single in app purchase ‘Donate to the developer’ and no ads
Give it a play! https://play.google.com/store/apps/details?id=com.terrypaton.cinder
(Note: this is for Android only, though I could easily publish it to Apple/iOS, I’m not interested in paying for a Apple developer account for my free games).
Here’s a few screenshots of the game …