<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>pixelpaton</title>
	<atom:link href="http://pixelpaton.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://pixelpaton.com</link>
	<description>the doings of game developer Terry Paton</description>
	<lastBuildDate>Wed, 16 May 2012 07:54:56 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>New game &#8216;Humpty&#8217;&#160;finished!</title>
		<link>http://pixelpaton.com/?p=5071</link>
		<comments>http://pixelpaton.com/?p=5071#comments</comments>
		<pubDate>Wed, 16 May 2012 07:54:56 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Hangman]]></category>
		<category><![CDATA[Humpty]]></category>
		<category><![CDATA[iPad 2]]></category>
		<category><![CDATA[Starling]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=5071</guid>
		<description><![CDATA[Here&#8217;s another game I&#8217;ve been working on recently and VERY quickly been able to finish. It&#8217;s pretty much just a standard hangman game with a new graphical twist applied. I wanted to make a hangman game but without the macabre theme of death. Suddenly it struck me that the childhood song of &#8216;Humpty Dumpty&#8217; would [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pixelpaton.com/wp-content/uploads/humpty_200.jpg" alt="" title="humpty_200" width="200" height="200" class="alignleft size-full wp-image-5073" /> Here&#8217;s another game I&#8217;ve been working on recently and VERY quickly been able to finish. It&#8217;s pretty much just a standard hangman game with a new graphical twist applied. I wanted to make a hangman game but without the macabre theme of death. Suddenly it struck me that the childhood song of &#8216;Humpty Dumpty&#8217; would apply perfectly, removing bricks from a wall and I softened it even further by making the egg just fall into water. The only other element I added to the game (to allow for scores and progression) was for the egg to gain different hats as you &#8216;leveled up&#8217;, which are also reflected in the high score charts.</p>
<p>I produced this game really quickly and it was a great deal of fun to make, its aimed at a young market visually, but as you play it proves to actually be quite difficult (I&#8217;d forgotten how difficult hangman could actually be). The game is Stage3D accelerated Flash, again using the Starling framework (<a href="http://gamua.com/starling/" target="_blank">http://gamua.com/starling/</a>) and again also using the <a href="https://www.scoreoid.com/" target="_blank">scoreoid.com</a> api for high scores.</p>
<p>It&#8217;s coming to mobile devices soon, but can be played online here: <a href="http://mrtobi.com/humpty/" target="_blank">http://mrtobi.com/humpty/</a></p>
<p>Here&#8217;s a video showing it running on the iPad 2 with me explaining things briefly …<br />
<iframe src="http://player.vimeo.com/video/42256066" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Big thanks to <a href="https://plus.google.com/118217732698482074565/posts" target="_blank">Andrew Rose</a> for his suggestion with the game logo.</p>
<p>Some screenshots from the game …</p>
<p><img src="http://pixelpaton.com/wp-content/uploads/humpty_640x400_1.jpg" alt="" title="humpty_640x400_1" width="640" height="400" class="alignleft size-full wp-image-5074" /><br />
<img src="http://pixelpaton.com/wp-content/uploads/humpty_640x400_2.jpg" alt="" title="humpty_640x400_2" width="640" height="400" class="alignleft size-full wp-image-5075" /><br />
<img src="http://pixelpaton.com/wp-content/uploads/humpty_640x400_3.jpg" alt="" title="humpty_640x400_3" width="640" height="400" class="alignleft size-full wp-image-5076" /></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=5071</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Princess Lake&#160;released</title>
		<link>http://pixelpaton.com/?p=5061</link>
		<comments>http://pixelpaton.com/?p=5061#comments</comments>
		<pubDate>Wed, 16 May 2012 06:23:18 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Starling]]></category>
		<category><![CDATA[Waste]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=5061</guid>
		<description><![CDATA[Here&#8217;s another game I&#8217;ve released recently! This time it&#8217;s a re-skin and slight modification of my game &#8216;Waste&#8216; to make it a bit more friendly to young female players. The game artwork has been giving a &#8216;girly&#8217; makeover and instead of reducing waste, you&#8217;re filling the princesses lake around here castle. As you fill the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pixelpaton.com/wp-content/uploads/princess_200.jpg" alt="" title="princess_200" width="200" height="200" class="alignleft size-full wp-image-5066" /> Here&#8217;s another game I&#8217;ve released recently! This time it&#8217;s a re-skin and slight modification of my game &#8216;<a href="http://pixelpaton.com/?p=4995" target="_blank">Waste</a>&#8216; to make it a bit more friendly to young female players. The game artwork has been giving a &#8216;girly&#8217; makeover and instead of reducing waste, you&#8217;re filling the princesses lake around here castle. As you fill the lake, her Tiara changes. You also now make a flow from the bottom of the screen upwards from any column to any column at the top. This makes the game a lot easier, but given the target age/player for this its fine.</p>
<p>Made with Stage3D enabled Flash, on the Starling framework (<a href="http://gamua.com/starling/" target="_blank">http://gamua.com/starling/</a>) and uses Scoreoid (<a href="https://www.scoreoid.com/" target="_blank">https://www.scoreoid.com/</a>)for the high scores.</p>
<p>You can play it online here: <a href="http://mrtobi.com/princess_lake/" target="_blank">http://mrtobi.com/princess_lake/</a></p>
<p>It&#8217;s available on the Nook here (I&#8217;ve gone with distributing it through a publisher): <a href="http://www.barnesandnoble.com/w/princess-lake-difference-games-llc/1110692259?ean=2940043900142&#038;itm=23" target="_blank">http://www.barnesandnoble.com/w/princess-lake-difference-games-llc/1110692259?ean=2940043900142&#038;itm=23</a><br />
Coming soon to iOS as well(once Apple approve it).</p>
<p><img src="http://pixelpaton.com/wp-content/uploads/princessLakePreview.jpg" alt="" title="princessLakePreview" width="640" height="326" class="alignleft size-full wp-image-5068" /></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=5061</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sharing some of Warren Hyde&#8217;s work&#160;…</title>
		<link>http://pixelpaton.com/?p=5041</link>
		<comments>http://pixelpaton.com/?p=5041#comments</comments>
		<pubDate>Sat, 12 May 2012 04:18:07 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=5041</guid>
		<description><![CDATA[A talented friend of mine Warren Hyde ( warrenhyde[@]mac[.com] ) does some specialty work with the lenticular technology (often used on cups and posters), after a bit of pestering from me he&#8217;s shared some of the background process he&#8217;s gone through to create the artwork. The lenticular effect works by splitting several images into thin [...]]]></description>
			<content:encoded><![CDATA[<p>A talented friend of mine Warren Hyde ( warrenhyde[@]mac[.com] ) does some specialty work with the lenticular technology (often used on cups and posters), after a bit of pestering from me he&#8217;s shared some of the background process he&#8217;s gone through to create the artwork. The lenticular effect works by splitting several images into thin slices that are then viewed by the human eye from slightly different angles through a special lens plastic, which can create a 3D illusion, the impression of movement, or even both. To read more on it check out a wiki page here: <a href="http://en.wikipedia.org/wiki/Lenticular_printing" target="_blank">http://en.wikipedia.org/wiki/Lenticular_printing</a></p>
<p>A job he worked on recently involved taking a flat image and creating the lenticular image out of it to be used on soda cups sold at cinemas. The image is from one of the recent batman movies.</p>
<p>He had to separate each of the elements from the original image, while cloning in replacement parts of the background. Items were traced in illustrator then created as objects in a 3D space, textured and looked at from different angles, creating the 3D perspective (excuse the very simplified explanation).</p>
<p>Here&#8217;s the original shot he worked from:<br />
<img class="aligncenter size-full wp-image-5044" title="64oz Template" src="http://pixelpaton.com/wp-content/uploads/01-Original-Image.jpg" alt="" width="640" height="668" /></p>
<p>Here&#8217;s a couple of shots showing the different textures used.<br />
Rocks cloned out of the original image …<br />
<img class="aligncenter size-full wp-image-5047" title="64oz Template" src="http://pixelpaton.com/wp-content/uploads/03-Clone-Rocks-from-Background.jpg" alt="" width="640" height="668" /></p>
<p>A new image created with all the rocks …<br />
<img class="aligncenter size-full wp-image-5046" title="64oz Template" src="http://pixelpaton.com/wp-content/uploads/02-Separate-the-Rocks.jpg" alt="" width="640" height="668" /></p>
<p>And an alpha mask created for the buildings so as to show a background cloud layer …<br />
<img class="aligncenter size-full wp-image-5045" title="64oz Template" src="http://pixelpaton.com/wp-content/uploads/04-Buildings-Alpha.jpg" alt="" width="640" height="668" /></p>
<p>And here&#8217;s how the 3D objects looked …<br />
<img class="aligncenter size-full wp-image-5049" title="05-3D-Scene" src="http://pixelpaton.com/wp-content/uploads/05-3D-Scene.jpg" alt="" width="640" /></p>
<p>And here&#8217;s a few details of the amount of work it took …</p>
<ul>
<li>16 or so hours of cloning and touchups on texture maps before the 3D scene was started.</li>
<li>There are 815 separate rocks and debris which were cut out by hand, assigned to matching 3D objects and moved individually into their own separate places in the 3D scene by hand, taking about 5 hours.</li>
<li>Rendered 13 frames, taking 15 minutes per frame &#8211; 16000 x 12000 pixels.</li>
<li>All together about 40 hours of work including PS work, 3D modelling and renders.</li>
</ul>
<p>Here&#8217;s an animated gif showing each of the 3D frames.<br />
<img class="aligncenter size-full wp-image-5043" title="06 Lenticular" src="http://pixelpaton.com/wp-content/uploads/06-Lenticular.gif" alt="" width="679" height="800" /></p>
<p>Neat eh?! If you&#8217;re interested you can contact Warren Hyde here: warrenhyde[@]mac[.com]</p>
<p>Also here&#8217;s a special &#8216;Stereoscopic view&#8217; of the 3D image, if you look at it while crossing your eyes, merging the two images together you&#8217;ll see it in 3D! (It&#8217;s a bit difficult but worth it once you see it).</p>
<p><img src="http://pixelpaton.com/wp-content/uploads/Dark-Knight-Converge.jpg" alt="" title="Dark-Knight-Converge" width="640" height="524" class="aligncenter size-full wp-image-5058" /></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=5041</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Results from using Admob to promote my game Waste on&#160;iOS</title>
		<link>http://pixelpaton.com/?p=5031</link>
		<comments>http://pixelpaton.com/?p=5031#comments</comments>
		<pubDate>Sat, 12 May 2012 03:50:10 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[AdMob]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=5031</guid>
		<description><![CDATA[Recently I released my game &#8216;Waste&#8217; on iOS and after an initial spike the game began to flatline in sales. As it has been quite a while since I did any advertising using banner ads, and I don&#8217;t think ever have done it for mobile I thought I&#8217;d run a small campaign to see what [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I released my game &#8216;Waste&#8217; on iOS and after an initial spike the game began to flatline in sales. As it has been quite a while since I did any advertising using banner ads, and I don&#8217;t think ever have done it for mobile I thought I&#8217;d run a small campaign to see what the results might be.</p>
<p>I decided a modest budget of $10 a day at a mere $0.01 bid per click. The data I show is from only 3 days, though I&#8217;ve run it for a total of 5. Due to me stop/starting the campaign (I made a mistake), I&#8217;ve decided to only show the 3 days as the data is pretty consistent anyway. The game runs on pretty much all iOS platforms so I chose to advertise the ads in all spots available on iOS.</p>
<p>Here&#8217;s the ad I ran:<br />
<img src="http://pixelpaton.com/wp-content/uploads/banner_640x100.jpg" alt="" title="banner_640x100" width="640" height="100" class="aligncenter size-full wp-image-5032" /></p>
<p>The game then links through to the games page in the app store: <a href="http://itunes.apple.com/au/app/waste/id520325735?mt=8 " target="_blank">http://itunes.apple.com/au/app/waste/id520325735?mt=8 </a></p>
<p>And here&#8217;s a couple of charts showing some data I collected from the advertising …</p>
<p><img src="http://pixelpaton.com/wp-content/uploads/advertisingStats.jpg" alt="" title="advertisingStats" width="480" height="857" class="aligncenter size-full wp-image-5034" /></p>
<p>Even though my ad got 1,000 click throughs I can&#8217;t say the advertising made any real difference. The day before the ads started I sold 3, and the day after the ads stopped I sold 5. In the end the advertising cost more to run than the sales I made, so it was a loss. At least it gave me some experience in running ads.</p>
<p>So was it worth it? <strong>No.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=5031</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Stopping development of&#160;DSD-3D</title>
		<link>http://pixelpaton.com/?p=5025</link>
		<comments>http://pixelpaton.com/?p=5025#comments</comments>
		<pubDate>Mon, 07 May 2012 00:45:04 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=5025</guid>
		<description><![CDATA[I originally wrote the following on my google plus account but also wanted to post it here as some readers might find it interesting … For the moment I won&#8217;t be continuing with porting over my Deep Sea Diver 2 game into 3D. It&#8217;s going to involve too much effort and the only mobile platform [...]]]></description>
			<content:encoded><![CDATA[<p><em>I originally wrote the following on my google plus account but also wanted to post it here as some readers might find it interesting …<br />
</em><br />
For the moment I won&#8217;t be continuing with porting over my Deep Sea Diver 2 game into 3D. It&#8217;s going to involve too much effort and the only mobile platform it will run on would be the iPad 2 or greater. </p>
<p>For that particular project it&#8217;s just not worth it for the few people that would download it.</p>
<p><img src="http://pixelpaton.com/wp-content/uploads/Screen-2012-05-07-at-9.21.jpeg" alt="" title="Screen 2012-05-07 at 9.21" width="640" class="aligncenter size-full wp-image-5026" /></p>
<p><a href="https://plus.google.com/115773479986041335514/" target="_blank">Stef Stivala</a> made a few comments which prompted me to write further on the topic …</p>
<p>I simply don&#8217;t sell or distribute enough games on iOS for it to be worth it. &#8216;Waste&#8217;, my recent game, has only had something like 100 downloads. For the amount of effort it would take to get DSD2 remade, there are simply more important projects for me to focus on … cross platform is more important unless I REALLY want to make a project, which in this case doesn&#8217;t apply. I still want to port this to 3D to give it the treatment I originally wanted, but financially it&#8217;s not a good idea at the moment.﻿</p>
<p>Yeah it&#8217;s a multifactor issue.</p>
<p>I never really expected Waste to sell well on iOS, the market is simply too flooded for me to stand out with the limited marketing I do. My real focus with it is the Nook market, where I currently see my only practical way of making money from mobile at the moment.</p>
<p>I could publish DSD-3D cross platform mobile with Flash, but the iPad 2+ is the only reliable platform it will play on, and there is no chance in hell the Nook hardware could run the 3D engine and the physics.</p>
<p>Waste has only just recently begun sale on the Nook, so I&#8217;m waiting on stats to judge the reaction to it. If it&#8217;s successful I will continue to focus on simpler gameplay in 2D aspects with my more &#8216;bread and butter&#8217; style games.</p>
<p>I&#8217;ll still be continuing creating 3D games, like &#8216;Burn&#8217; as that is a pet project I really want to do and will only run the iPad 2 or greater in terms of hardware. DSD-3D isn&#8217;t quite at the &#8216;I really want to make it&#8217; stage.</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=5025</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Waste desktop&#160;pictures</title>
		<link>http://pixelpaton.com/?p=5018</link>
		<comments>http://pixelpaton.com/?p=5018#comments</comments>
		<pubDate>Sat, 05 May 2012 02:25:48 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Wallpapers]]></category>
		<category><![CDATA[Waste]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=5018</guid>
		<description><![CDATA[I love the artwork for my recent game &#8216;Waste&#8217; and I thought I&#8217;d make a couple of desktop pictures to go along with it. Click the image to get the full size image! Enjoy!]]></description>
			<content:encoded><![CDATA[<p>I love the artwork for my recent game &#8216;Waste&#8217; and I thought I&#8217;d make a couple of desktop pictures to go along with it. Click the image to get the full size image!<br />
<a href="http://pixelpaton.com/content/wallpapers/WasteWallpaper.jpg"><img src="http://pixelpaton.com/wp-content/uploads/WasteWallpaper_preview.jpg" alt="" title="WasteWallpaper_preview" width="640" height="360" class="aligncenter size-full wp-image-5019" /></a></p>
<p><a href="http://pixelpaton.com/content/wallpapers/WasteWallpaper2.jpg"><img src="http://pixelpaton.com/wp-content/uploads/WasteWallpaper2_preview.jpg" alt="" title="WasteWallpaper2_preview" width="640" height="360" class="aligncenter size-full wp-image-5021" /></a></p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=5018</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DSD3D demo on&#160;iPad</title>
		<link>http://pixelpaton.com/?p=5013</link>
		<comments>http://pixelpaton.com/?p=5013#comments</comments>
		<pubDate>Fri, 04 May 2012 04:11:15 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[DSD2]]></category>
		<category><![CDATA[Flare3D]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=5013</guid>
		<description><![CDATA[Here&#8217;s an update on how my port to 3D is going for my game Deep Sea Diver 2. Unfortunately its not performing quite as well as I liked and now I&#8217;m debating wether to pursue working on this for the moment. I&#8217;ll leave the rest to the video …]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an update on how my port to 3D is going for my game Deep Sea Diver 2. Unfortunately its not performing quite as well as I liked and now I&#8217;m debating wether to pursue working on this for the moment. I&#8217;ll leave the rest to the video …</p>
<p><iframe src="http://player.vimeo.com/video/41538410?color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=5013</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Waste&#160;released</title>
		<link>http://pixelpaton.com/?p=4995</link>
		<comments>http://pixelpaton.com/?p=4995#comments</comments>
		<pubDate>Tue, 01 May 2012 02:13:32 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Waste]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=4995</guid>
		<description><![CDATA[My recent game &#8216;Waste&#8217; has been approved for the iOS store and is now for sale. To celebrate I quickly made a version that can also be played in a desktop web browser (I hadn&#8217;t thought to do it till today). Can buy it from the app store here: http://itunes.apple.com/au/app/waste/id520325735?mt=8 You can play it for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-5007 alignleft" title="waste_200" src="http://pixelpaton.com/wp-content/uploads/waste_200.jpg" alt="" width="200" height="200" /></p>
<p>My recent game &#8216;Waste&#8217; has been approved for the iOS store and is now for sale. To celebrate I quickly made a version that can also be played in a desktop web browser (I hadn&#8217;t thought to do it till today).</p>
<p><strong>Can buy it from the app store here:</strong> <a title="Waste on iOS" href="http://itunes.apple.com/au/app/waste/id520325735?mt=8" target="_blank">http://itunes.apple.com/au/app/waste/id520325735?mt=8</a></p>
<p><strong>You can play it for free online here (ad supported):</strong> <a title="Waste" href="http://mrtobi.com/waste/" target="_blank">http://mrtobi.com/waste/</a></p>
<p>The game is made with the Starling Framework. <a title="Starling" href="http://gamua.com/starling/" target="_blank">http://gamua.com/starling/</a></p>
<p>For the high score engine I used Scoreoid, a super easy API that&#8217;s not tied to any platform: <a title="Scoreoid" href="https://www.scoreoid.com/" target="_blank">https://www.scoreoid.com/</a></p>
<p>Here&#8217;s some screenshots showing how the game turned out:<br />
<img class="size-full wp-image-4998 alignnone" title="Waste_webscreen_1" src="http://pixelpaton.com/wp-content/uploads/Waste_webscreen_1.jpg" alt="" width="210" height="327" /><img class="size-full wp-image-4999 alignnone" title="Waste_webscreen_2" src="http://pixelpaton.com/wp-content/uploads/Waste_webscreen_2.jpg" alt="" width="210" height="327" /><img class="size-full wp-image-5000 alignnone" title="Waste_webscreen_4" src="http://pixelpaton.com/wp-content/uploads/Waste_webscreen_4.jpg" alt="" width="210" height="327" /></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=4995</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>15th&#160;Sketchbook</title>
		<link>http://pixelpaton.com/?p=4981</link>
		<comments>http://pixelpaton.com/?p=4981#comments</comments>
		<pubDate>Mon, 23 Apr 2012 02:47:00 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Sketchbook]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=4981</guid>
		<description><![CDATA[I&#8217;ve finished yet another game development sketchbook! It might not seem to long since I published that last one (http://pixelpaton.com/?p=4907) and it&#8217;s not! I&#8217;d actually paused using this sketchbook and started another. Recently I&#8217;ve been able to come back to this one and finish it off. You can check out all the pages in high [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finished yet another game development sketchbook! It might not seem to long since I published that last one (<a href="http://pixelpaton.com/?p=4907" target="_blank">http://pixelpaton.com/?p=4907</a>) and it&#8217;s not! I&#8217;d actually paused using this sketchbook and started another. Recently I&#8217;ve been able to come back to this one and finish it off.</p>
<p>You can check out all the pages in high res at my flickr account here: <a href="http://www.flickr.com/photos/terrypaton/sets/72157629878639119/" title="Sketchbook #15" target="_blank">http://www.flickr.com/photos/terrypaton/sets/72157629878639119/</a></p>
<p>Or view this slideshow:<br />
<object width="640" height="480"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fterrypaton%2Fsets%2F72157629878639119%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fterrypaton%2Fsets%2F72157629878639119%2F&#038;set_id=72157629878639119&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fterrypaton%2Fsets%2F72157629878639119%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fterrypaton%2Fsets%2F72157629878639119%2F&#038;set_id=72157629878639119&#038;jump_to=" width="640" height="480"></embed></object></p>
<p>Here&#8217;s some of my favourite pages from this sketchbook:<br />
<img src="http://pixelpaton.com/wp-content/uploads/Sketchbook_15_preview_1.jpg" alt="" title="Sketchbook_15_preview_1" width="640" height="480" class="aligncenter size-full wp-image-4983" /><img src="http://pixelpaton.com/wp-content/uploads/Sketchbook_15_preview_2.jpg" alt="" title="Sketchbook_15_preview_2" width="640" height="480" class="aligncenter size-full wp-image-4984" /><img src="http://pixelpaton.com/wp-content/uploads/Sketchbook_15_preview_3.jpg" alt="" title="Sketchbook_15_preview_3" width="640" height="480" class="aligncenter size-full wp-image-4985" /><img src="http://pixelpaton.com/wp-content/uploads/Sketchbook_15_preview_4.jpg" alt="" title="Sketchbook_15_preview_4" width="640" height="480" class="aligncenter size-full wp-image-4986" /></p>
<p>And as usual if you want to see the rest of my sketchbooks, you can find them all here: <a href="http://www.flickr.com/photos/terrypaton/collections/72157623562011731/" target="_blank">http://www.flickr.com/photos/terrypaton/collections/72157623562011731/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=4981</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DSD conversion to 3D&#160;#2</title>
		<link>http://pixelpaton.com/?p=4977</link>
		<comments>http://pixelpaton.com/?p=4977#comments</comments>
		<pubDate>Mon, 23 Apr 2012 00:46:16 +0000</pubDate>
		<dc:creator>terrypaton1</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[DSD2]]></category>
		<category><![CDATA[Flare3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://pixelpaton.com/?p=4977</guid>
		<description><![CDATA[Here&#8217;s another update to the progress I&#8217;m making in converting my game &#8216;Deep Sea Diver 2&#8242; from a 2D blitted into full 3D. This time I&#8217;ve used hexagon shapes for the terrain (which the game is actually based on) extruding them into the foreground and distance, limited the lighting range while making it darken from [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s another update to the progress I&#8217;m making in converting my game &#8216;Deep Sea Diver 2&#8242; from a 2D blitted into full 3D. This time I&#8217;ve used hexagon shapes for the terrain (which the game is actually based on) extruding them into the foreground and distance, limited the lighting range while making it darken from the surface as you get deeper and placed flat plane objects where the various collectables and items in the game are placed. </p>
<p>A short video showing it in action, I&#8217;ve dropped out all 2D in this version and collection of objects doesn&#8217;t visually show yet.<br />
<iframe src="http://player.vimeo.com/video/40837078?color=ffffff" width="640" height="480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>In seeing this it&#8217;s led me to start considering changing the environment of the game slightly from what I&#8217;d originally done. If I want this to run on mobile the 3D objects are going to have to be fairly low poly, so the final conversion may end up looking a different style than the 2D version.</p>
<p>Made with Flash, using <a href="http://www.flare3d.com/" target="_blank">Flare3D</a> and Stage3D <img src='http://pixelpaton.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://pixelpaton.com/?feed=rss2&#038;p=4977</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

